World war z image5/17/2023 ![]() ![]() I realise no one is coming to World War Z for Insurgency’s gunplay, but the one thing you spend the majority of your time doing in the game deserved a bigger focus. Weapon sounds are consistently echoed and hollow, and handling doesn’t make up for it with demanding recoil – or really anything that asks players for more than just holding the button and spraying into the meat bags. No matter the weapon, there’s a distinct lack of heft to the trigger pull. I wish Saber had tried to make the few weapons on offer feel distinct and powerful, rather than just looking good, however. The game is played from the third-person perspective, so a lot of work has gone into creating surprisingly detailed weapon and character models. The underwhelming visuals of explosions and their shockingly muted sound effects are sadly a symptom of a larger problem: World War Z’s just isn’t satisfying. I say erase because that’s really what happens: bodies disappear as soon as they’re dead. Firing a rocket into a wave of zombies should fill the room with giblets, throwing blood everywhere, not create a moderate boom that erases a few bodies. You’re never really forced to cut through the waves or make any decisions other than figuring out the most efficient way of dealing with them.Įxplosives and power weapons do cause a lot of damage, but it once again feels like the game is placing bigger emphasis on performance optimisation over physics simulation. It would have been great to see a few hundred zombies physically preventing you from advancing onto an area, or blocking a crucial escape route. The sheer numbers alone should be overwhelming - even if just for a brief moment. I can’t say if it’s a technical limitation or the game’s AI pulling punches to try to keep things balanced, but the size of the horde never felt oppressive. Some concessions likely had to be made to maintain a decent level of performance, but what ended up in the game are fast body bags with jittery animations and unpredictable behaviour. While their numbers can be impressive, that feeling quickly dissipates upon closer inspection. It looks like a flood of bodies pushing in from all sides. The tech is certainly capable, and it allows the game to funnel them in through any hole big enough for it. This is a very effective way of getting players to appreciate the scale - and perhaps a little bit of the terror - of seeing thousands of angry, fast zombies rushing towards you. In defence missions, the prep phase positions you to face one or two directions. The game’s so called swarm tech is impressive because of its scale, but not so much gameplay potential.Įach horde attack is carried out by thousands of zombies, split into different waves depending on the objective. The focus, of course, is on massive hordes of zombies which you’ll have plenty of chances to chew through using an arsenal of firearms, and explosives. Whether because of the corny, repetitive dialogue or the actors' hammy delivery, you never really get to make a connection with anyone. Story is clearly not a focus, and seemingly neither are character personalities. The narrative is light enough that it doesn’t really matter which episode or chapter you start with, as they’re all self-contained. All chapters are unlocked from the start, and the same goes for their various characters. There’s no throughline connecting them they’re simply all tales of local survivors trying to outrun zombies. The setup is simple enough: four episodes set in four cities around the world (New York, Jerusalem, Moscow, and Tokyo), each with a unique cast of characters. World War Z is Saber Interactive’s new game, taking inspiration from the zombie film rather than the book. World War Z fails to capitalise on its single contribution to the zombie shooter genre. ![]()
0 Comments
Leave a Reply. |